From 1980 to 1982, I wrote three computer games for Avalon Hill (Conflict 2500, Voyager 1, and Controller). TRS-80, CoCo, Atari 800/400, Commodore PET, Apple II, and even the IBM PC.
NONE for the TI-99/4a.
It was not a bad computer. After all, it had sprites and a 16-bit CPU. But as I like to say, "Content is King, but Content Distribution is KING KONG."
THE TI-99/4a didn't easily support Cassette or Floppy software (required the extended BASIC cart), and Avalon Hill wouldn't build cartridges. On the tape games, they packed ALL versions onto a single cassette.
What the TI-99/4a had going for it was the LOGO programming language, which inspired me to create Atari FORTH Turtle Graphics for APX (Atari Program Exchange). I even demoed this to Seymour Papert, the inventor of LOGO..
From 1980 to 1982, I wrote three computer games for Avalon Hill (Conflict 2500, Voyager 1, and Controller). TRS-80, CoCo, Atari 800/400, Commodore PET, Apple II, and even the IBM PC.
NONE for the TI-99/4a.
It was not a bad computer. After all, it had sprites and a 16-bit CPU. But as I like to say, "Content is King, but Content Distribution is KING KONG."
THE TI-99/4a didn't easily support Cassette or Floppy software (required the extended BASIC cart), and Avalon Hill wouldn't build cartridges. On the tape games, they packed ALL versions onto a single cassette.
What the TI-99/4a had going for it was the LOGO programming language, which inspired me to create Atari FORTH Turtle Graphics for APX (Atari Program Exchange). I even demoed this to Seymour Papert, the inventor of LOGO..
I have commodore 64 and Atari 800, but 2 TI-99/4a computers. Loved it more back then and still do. Just easier to work with.